Thanks tpetrick, it works.
I am posting file in case somebody needed solution.
Found 5 posts.
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PDG/TOPs » creating multiple mp4 files from flipbooks with ffmpeg top
- Bondar Igor
- 5 posts
- Offline
PDG/TOPs » creating multiple mp4 files from flipbooks with ffmpeg top
- Bondar Igor
- 5 posts
- Offline
Hi,
I am trying to find the way to create videos from flipbooks.
For example I have 10 wedges->10 flipbooks -> 10 videos with ffmpeg TOP.
Most closest solution I found using
$MPATH/flipbook/video/framelist_v`@wedgeindex`.txt
$MPATH/flipbook/video/v`@wedgeindex`.mp4
this one creates 10 lists and 10 mp4 but all mp4 files are broken.
I am trying to find the way to create videos from flipbooks.
For example I have 10 wedges->10 flipbooks -> 10 videos with ffmpeg TOP.
Most closest solution I found using
$MPATH/flipbook/video/framelist_v`@wedgeindex`.txt
$MPATH/flipbook/video/v`@wedgeindex`.mp4
this one creates 10 lists and 10 mp4 but all mp4 files are broken.
Houdini for Realtime » Houdini Niagara Updates
- Bondar Igor
- 5 posts
- Offline
Technical Discussion » How to add AO map to Principled shader?
- Bondar Igor
- 5 posts
- Offline
With layer mix(if you want to mix bsdf) or color mix(in case you want to adjust only color).
Technical Discussion » Packed primitives vs packed fragments RAM
- Bondar Igor
- 5 posts
- Offline
Hi.
I have found that packed fragments are requiring up to 10 times more RAM then regular packed primitives.
Same goes for viewport redraw - it is much slower.
So why this option checked “by default”?
In attachment I copied 3 objects to 100 000 points.
Packed primitives - 4gb RAM viewport:easy to rotate
Packed fragments - filled all my 32 RAM and crashed.
Thanks
I have found that packed fragments are requiring up to 10 times more RAM then regular packed primitives.
Same goes for viewport redraw - it is much slower.
So why this option checked “by default”?
In attachment I copied 3 objects to 100 000 points.
Packed primitives - 4gb RAM viewport:easy to rotate
Packed fragments - filled all my 32 RAM and crashed.
Thanks
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